Final Cut Pro 6 - Setting Up a Proper Audio Monitoring Environment

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Setting Up a Proper Audio Monitoring Environment

Room shape and material are just as important as the quality of the speakers
themselves. Every surface in a room potentially reflects sound, and these reflections
mix together with the sound originating from the speakers. Rooms with parallel walls
can create standing waves, which are mostly low-frequency sound waves that reinforce
and cancel each other as they bounce back and forth.

Standing waves cause some frequencies to be emphasized or attenuated more than
others, depending on your listening position. When you mix in a room that creates
standing waves, you may adjust certain frequencies more than necessary. However, you
may not notice until you play back your audio in a different listening environment, in
which those frequencies may sound overbearing or nonexistent.

Tip: A much cheaper alternative to building new walls is to mount “bass traps” to the
existing walls. Bass traps help to eliminate parallel surfaces in the room and absorb
low-frequency energy.

If the material in a room is very reflective, the room sounds brighter because high
frequencies are easily reflected. Mounting absorbing material (such as acoustic foam)
on the walls can reduce the brightness of a room. A “dead room is one that has very
little reflection (or reverberation). Try to cover any reflective surfaces in your
monitoring environment.

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Part I

Audio Mixing