Final Cut Pro 6 - Looping Playback to Mix Each Track

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Looping Playback to Mix Each Track

You can set up a section of your Timeline to loop so that you can mix each track without
stopping playback. As the section of your sequence loops, you can go from one track
strip fader to the next, adjusting (or overwriting) keyframes until your mix is perfect.

To record automation while your program is looping:

1

Select the Record Audio Keyframes button in the button bar at the top of the Audio Mixer.

Tip: You can select or deselect the Record Audio Keyframes button during playback,
if necessary.

2

In the Timeline or Canvas, set In and Out points.

It’s a good idea to place In and Out points several seconds earlier and later than you
need, to give yourself time to manipulate the controls before reaching the boundaries
of the loop. Otherwise, you may overwrite keyframes you previously set when playback
resets to the In point.

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Chapter 5

Using the Audio Mixer

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I

3

Choose View > Loop Playback to enable looped playback.

4

To begin looped playback, choose Mark > Play > In to Out (or press Shift-\).

5

Position the pointer over any fader or panning slider you want to adjust, then press and
hold down the mouse button to begin recording keyframes.

6

Hold down the mouse button to continue recording mixer automation, and move the
control you’ve selected to adjust the clip’s audio or pan levels in real time while
playback continues.

7

When you’ve finished, release the mouse button to stop keyframe recording.

The sequence continues to play, and the fader and pan controls return to previously set
levels. When playback loops, you can click another control to continue making
adjustments to clips in other tracks. You can also make changes to clips in tracks you’ve
already mixed.

Note: New changes made using a track’s fader and panning slider overwrite any
previous levels.

8

When you’ve finished making adjustments, stop playback.

If keyframe recording stops before the end of a clip, the audio or pan level of the
remaining duration of that clip depends on whether or not there were already
keyframes in the clip.

 If there were no keyframes in the clip prior to recording keyframes: The audio level or

pan overlay remains at the level of the last recorded keyframe for the remaining
duration of that clip.

Playback stopped here.

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Part I

Audio Mixing

 If there were keyframes in the clip prior to recording keyframes: The audio level or pan

values are interpolated from the level of the last recorded keyframe to the level of
the next keyframe.