Final Cut Pro 6 - Controlling Speed Along a Motion Path

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Controlling Speed Along a Motion Path

The speed at which a clip travels along a motion path is determined by two factors:

 The spatial, or physical, distance between two keyframes in the Canvas.

The farther a clip has to travel in a given duration, the faster its apparent movement. The
less distance a clip moves, given the same amount of time, the slower it appears to go.

 The duration, or distance in time, between two keyframes in the Center parameter of

a clip’s Motion tab

Two keyframes 1 second apart result in faster motion than two keyframes
4 seconds apart.

You can modify a clip’s velocity, changing the quality of its movement. With no velocity
adjustments, clips move at full speed and then come to a full stop. This can result in
abrupt, artificial-looking motion. Final Cut Pro gives you the ability to change the
velocity of a clip’s motion over time, using velocity handles to modify the keyframes of
a clip’s motion path in the Canvas.

By adjusting a keyframe’s velocity in the Canvas, inertia can be added to a clip’s motion.
You can adjust the first keyframe of a motion path so that, instead of taking off at full
speed from a complete stop, the clip starts off slowly and then speeds up over time.
These speed changes are indicated by velocity tick marks along that clip’s motion path.

Note: In the two examples below, the motion is at a single constant speed.

Tick marks farther apart
indicate slower motion.

Tick marks closer together
indicate faster motion.

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To vary the acceleration of this clip along its motion path, you must first add Bezier
handles to the keyframes you want to adjust (see “

Creating Curved Motion Paths Using

Bezier Handles

” on page 314). A velocity handle appears as a small purple dot between

the keyframe and the end of the Bezier handle. You can then modify the velocity
handle attached to each Bezier handle for these keyframes.

The velocity of a clip’s motion from one keyframe to the next can be modified by
dragging the velocity handle in and out along the Bezier handle.

To speed up a clip’s motion at the beginning and slow it down as it nears the
next keyframe:

m

Drag the velocity handle in toward the selected keyframe.

Velocity handle

Velocity handle

Drag toward the

keyframe to speed up the

motion at the beginning

and then slow it down as

it nears the next

keyframe.

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Adjusting Parameters for Keyframed Effects

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To slow down a clip’s motion at the beginning and speed it up as it nears the
next keyframe:

m

Drag the velocity handle away from the selected keyframe.

To add Bezier handles to a keyframe and change the acceleration:

m

Control-click a keyframe, then choose an option from the shortcut menu, depending
on the kind of acceleration you want.

 Ease In/Ease Out: Bezier handles are added to the keyframe and the velocity handle is

set for motion to begin slowly and then speed up over time, as the clip moves from
that keyframe to the next one on the motion path.

 Linear: Bezier handles are added to the keyframe and the velocity handle is set to

provide a steady rate of speed as the clip moves from that keyframe to the next one
on the motion path.

Note: Both commands create Bezier handles with the same controls.

Important:

The velocity at which clips speed up into or slow down out of keyframed

motion in the Canvas has no effect on the overall speed of the clip’s motion.

Drag away from the

keyframe to slow down

the motion of the clip at

the beginning and then

speed it up as it nears the

next keyframe.

Two commands in the
shortcut menu let you
manipulate acceleration
on a motion path.

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Part II

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